![]() ![]() In summary, my first impressions are I like what I see, it’s a solid pack, and I’m looking forward to digging into the gameplay and lore when I have more time to play. They’ve also taken a different approach to aspirations with this pack, with a Werewolf Initiate aspiration the only one in CAS, and others opening up once you complete it in game. In fact, I need to look at making Willow and Oz! You’ve got the rivalry between the two packs, and of course, Greg. As someone who loves paranormal fiction, I can’t wait to see the interactions between the different occults, especially werewolves, vampires and spellcasters. There seems to be a well-developed Lore as the backbone of the pack, which I’m looking forward to exploring. Gameplay, I have barely scratched the surface of this, and I think in the longer term this is where the pack will shine. Coats are created in a similar fashion to Pets, with the option of layers, paintbrushes and stencils. But that’s down to personal preference and really, I’m just glad to have them back! Their beast form is similar to creating them for other occults, with the option to link features or keep separate. Overall, I think the general design of the beasts is the weakest part of the pack, I prefer the designs in previous iterations of the game, especially Sims 3. Werewolves themselves can be created in CAS – in game lore they are either bitten or born. There’s a cute onesie for toddlers, but no hairs – they start from child upwards. With the exception of a couple of dresses and skirts, all the CAS items are set to both genders by default. ![]() Although there are some werewolf specific items, a lot of it would fit into some of the more rustic packs, such Seasons, Nifty Knitting or Cottage Living. As always with a new pack, I’ll be exploring the world on our Twitch channel this Friday – 17th June, at 7:30pm UK Time.ĬAS and Build/Buy is well themed, a mix of grunge and well worn. There’s a new tunnel network to explore as well. The theming is that of an old forgotten logging town, and there are a few non-lot playable areas, such as the pack hang outs or the swimmable lake. Most of the items are old and damaged, showing signs of extreme neglect and general wear and tear. The overall theme of the pack’s Build/Buy catalogue is grungy industrial. one inhabited lot, one empty starter house and one empty lot. The full Build Mode Overview of The Sims 4 Werewolves Game Pack The Sims 4 Werewolves comes with 75 new Build/Buy objects and 4 new styled rooms. The world is fairly small – on a par with Glimmerbrook or Forgotten Hollow, with 5 lots. There’s a new world, Moonwood Mills, new CAS and Buy/Build items, and of course the new Occult lifestate which brings a lot of Lycanthrope Lore as well. This article will detail my first impressions, we’ll add more detailed features over the next few weeks. The bunker is hidden by trees and a werewolves-only door, off from the bar area in Moonwood Mill.I was lucky enough to get am advance code for The Sims 4 Werewolves, thanks to the EA Creators Network. Alternatively, if you're already a werewolf you should be able to have automatic access. If you've explored the underground tunnels enough, eventually you'll gain access to the underground bunker. To get to the enchanted room, click the following options:ĭiverging paths > select 'follow the melody' > secret tunnel > enchanted room To get to the garlic room and get a randomised item, click the following options:Ī presence > diverging paths > choose 'head towards the garlic' > a garlic room > choose 'go inside' Pick the following options:ĭiverging paths > choose 'navigate the debris' option > water leak > choose 'continue' > The Old Mill (from improved sight) > choose 'attempt to lift the wheel' option > The Old Mills' lost treasure. ![]() Within the mill will be a randomised item. You'll need the wolf ability 'Nightvision' to be able to progress to The Old Mill and enough fitness to lift the blockage in the way. Visit The Old Mill For A Random Item Drop If you wish to be bitten and turn into a werewolf from tunnel exploration, choose the following options:Ī presence > choose 'continue' > growling > click 'investigate the growling' > furious growling > select 'continue' ![]()
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